She Built the Most Successful Match 3 Game Engine – Meet Louise Hudsan


Louise shares associate exciting story. A story of taking the leap of religion and going Norway. Several developers face this perplexity and lots of of them keep their day jobs as a result of they're too afraid to require the danger. Online Shopping

Louise and her husband Jack determined to require their love for games to consequent level and build their own game engines. The result rewarded them over they might imagine and altered their lives forever.

Louise when Did you Join the Mobile Development industry?


We have been making mobile games and engines since 2013.



Games area unit our passion since childhood. In Russia, it absolutely was demanding within the past to urge your hands on some smart games. However that didn’t stop United States from finding our method.



We owe nice because of the Chinese market, that conferred it’s console to United States. in the past we have a tendency to had a game console known as Dandy (analogue NES).


We might play pirated versions of standard games. Later things became a lot of easier, once the Sega, Sony, Play Station and private computers arrived. we tend to vie all the games we tend to might get our hands on.

5 years agone we tend to didn’t imagine that Developing Games was a path we tend to might take. Sergey my husband programmed slot machines in his youth. then again he had to require a fulltime job and also the plan of making games was abandoned.

But our passion for games not ne'er left United States. and then the day had finally came and that we determined to mention “why not?!.. we've got all the talents required for the task.” the primary game that we tend to created was a brick breaker known as “Call of Honey”.





it was a game a couple of Bear World Health Organization desires to avoid wasting his very little babies and additionally lick delicious honey. This was the primary game we have a tendency to worked on along and it had been a good expertise for US. anon we have a tendency to sold that game and continuing on our journey. 

What will your studio do today?

Today, we have a tendency to ar engaged on our new project. Our new and improved
1.Jelly Garden match 3
2.Gummy Pop – Best Match 3 Game
3. Candy Match 3 Unity Game 
Project with fruit characters and new game mechanics. it'll be offered presently for purchase. we have a tendency to continually attempt to initiate with every version of our project and increase the standard of the sport. lots is predicated on feedback that we have a tendency to got from people that purchased our last versions.

How many People are you in the studio? And what is your Role? 

Our studio consists of 2 folks, ME and my husband Jack. I’m making arts for our games, interface and level style. Jack is answerable of programming and effects style. i'm additionally learning the fundamentals of programming and shortly ready to|i'll} be able to facilitate with Cryptography similarly :)


What was one of the biggest challenges you had during the time of your business? And what did you do to overcome it?


One of the toughest a part of our work, is piracy. There area unit again and again once individuals try to sell our engines on the net while not our data and in different cases our codes area unit being downloaded via ill-gotten torrents for gratis.

We area unit perpetually watching the net and prosecute these individuals. websites area unit happy to urge connected and ban ill-gotten sellers. we have a tendency to perpetually pursue justice with it :)

But still, it's terribly disappointing! we have a tendency to place our hearts and souls into our games, try and totally satisfy our customers, then somebody simply finds our games in a very pirated torrent then tries to sell it and earn cash for our exertions.

Sometimes we have a tendency to get e-mails posing for facilitate and support in implementing and customizing the project, however we have a tendency to perpetually invite a symptom of purchase, and that we follow this apply diligently. In some cases when this request for proof of purchase the person disappears…


These individuals ne'er receive support from United States :)


What is the best source code you have created?

That’s after all Candy Match. everyone loves candy, jelly and berries. and therefore the game comes during a classic match 3 voguethere's high demand for this sort of engine. the standard of it's conjointly superior to our previous engines. We created it in conjunction with our consumersinitially it absolutely was simply a game editor, however as requests from our customers beginning coming back in, we tend to engineered advertising, Facebook sharing and a Rate US feature. These changes didn't have an effect on the ultimate value of the ASCII text file. Everything was finished free, for the advantage of our customers.All of our future games are going to be within the same quality as Gummy pop or maybe higher :)

Why did you create that source code? What inspired you?

We knew a way to build games, and that we needed to assist others to try and do it with ease. we tend to created our comes so the tip client can pay the minimum quantity of your time required to setup and launch the project.We created a robust engine, easy editor, and else an additional elaborated documentation file. We square measure dedicated to supply glorious support to every and each client. Be sure, that we are going toassist you perceive the project and the way to publish it, we tend to wish to facilitate individuals fulfill their dreams.We receive several many thanks letters, within which customers praise our engine. however most of all they appreciate that we tend to reply to the letter, even on weekends and holidays. They write one thing like this: “You square measuregreat! Your code may be tremendoushowever, to support the weekends and holidays, that’s cool!”


What was the biggest success moment that you can remember in your business? tell the readers how it happened and how did you feel about it.

Perhaps this was the instant after we accomplished that our work is incredibly necessary for several folksinitially I role player some graphics for games and sold it in varied on-line stores, it absolutely was terribly nice once folkspassand particularly after they offer nice feedback.
My art was merchandising regarding one copy per day (one copy was sold for $5!) in the future we tend to simply setto undertake to try to to one thing larger and created Bubble Shooter Game.



On the discharge date, we tend to created twenty sales which was unimaginable. Then we tend to complete that there's a requirement and it absolutely was currently clear what we've to try to to within the close to future. Nothing pushes U.S. to develop and build new comesjust like the love and feeling we tend to receive from customers!


What would you recommend to new app publishers? What should be their focus on for 2016? 

Without Programming skills, it’s arduous to start out creating games. fortuitously these days there ar stores like AppnGamereskin to assist anyone World Health Organization needs to form a game, even while not programming skills. This is genius! you'll be able to get ASCII text file and you may have a prepared game or engine, supported thatyou'll be able to produce the sport of your dreams. it'll prevent plenty of your time compared to making a similargame from scratch.If you actually love the sport trade it's then necessary that you simply add it. Life is simply too short to pay on unwanted day job, Learn to understand it slow and act consequently.I would suggest new app publishers to assume seriously regarding the standard of their comes and pay respect for every and each clientcontinuously facilitate everybody World Health Organization buys the project upon request. making a project is simply 0.5 the story. you would like to prove yourself as a responsive marketer so as for the patrons to praise you and wait with impatience for your next new comes.When you ar friends along with your customers, they're going to assist you to make quality comesand provideslots of feedback, this can be a really vital half in our work.In 2016, i might suggest to form a lot of multiplayer games. Competition or co-flow games kind, it’s nice and exciting!

Bottom lines 

• Produce comes that individuals like
• Build a community
• Build polls
• Talk to friends, shut individuals and check it with them.
• Get feedback and acquire to figure

Especially if you're making one thing new!


If you could travel back in time and talk to the “beginner you” which mistake would you warn yourself from?

Aha! i'd have suggested myself to possess a transparent arrange for every day throughout the event of the project. once you work for yourself, there's a sense of freedom. And there square measure several distractions, like progressing to the shop within the afternoon or if there’s a decentweather simply taking a walk round the district. This is all nicehowever if you are doing not obligate to bound rules and deadlines, the project can stretch endlessly. a few of months of labor will find yourself turning into a year till your project is finished. Understanding these items go with time.


What can the readers expect to see from your studio in the near future?

We square measure developing a brand new Match 3 Game /engine engineered on the requests of our customers. This game is in “line style”. the sport is nearly preparedhowever desires some longer to form everything goodit'll be well worth the wait!

Final Thoughts
Louise shared with United States of America Associate in Nursing exciting story, a story of a true gamer that determinedto require real half within the trade. She and her husband modified their lives by deciding to travel Norway. They took a risk and life paid them a favor within the style of success.
It’s ne'er too late to affix the tradethis is often a real and provoking story concerning fun, dedication and love for games.


We will sure as shooting wait to envision future releases from Best 2nd games and would really like to give thanksLouise for sharing this nice story with United States of America.
Have you got an incredible story too? Share it with United States of America within the comments. If you have got any question for Louise you'll comment in addition and he or she can answer gladly!


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